출판 일 1980
주제 아케이드, 선미, 선미 전자, 미로, 사수, 연설, Berzerk Franchise
Berzerk는 시카고의 Stern Electronics가 1980 년에 발표 한 다 방향 쏜 비디오 아케이드 게임입니다.
플레이어는 초록색 막대기 맨을 제어합니다. 레이저 같은 무기를 작동시키는 조이스틱과 발사 버튼을 사용하여 플레이어는 플레이어 캐릭터에게 레이저를 발사하는 많은 로봇으로 채워진 단순한 미로를 탐색합니다. 플레이어는 총에 맞거나, 로봇이나 폭발 로봇을 실행하거나, 미로의 벽에 닿거나, 플레이어의 천적 인 Evil Otto가 만져서 살해 당할 수 있습니다.
튀는 웃는 얼굴로 대표되는 이블 오토 (Evil Otto)의 기능은 게임의 속도를 빠르게하는 것입니다. 오토는 그 시대의 게임과 관련하여 그를 죽일 방법이 없다는 점에서 이례적인 일이다. 오토는 무방비 상태로 벽을 통과 할 수 있으며 플레이어 캐릭터에 끌립니다. 로봇이 미로에 남아있을 경우 Otto는 휴머노이드의 절반 정도의 속도로 천천히 움직이지만 모든 로봇이 죽으면 휴머노이드의 속도와 일치합니다. Evil Otto는 플레이어가 좌우로 움직이는 것과 똑같은 속도로 움직이지만 플레이어가 위아래로 움직이는 것보다 빠르게 움직일 수 있습니다. 따라서 오토가 얼마나 가까운 지간에 선수는 똑바로 위 또는 아래로 움직이는 것을 피할 수있는 한 탈출 할 수 있습니다.
플레이어는 멀리있는 벽의 입구를 통해 미로에서 벗어나서 전진합니다. 파괴 된 각 로봇은 50 점의 가치가 있습니다. 이상적으로 플레이어가 도망 가기 전에 현재 미로에있는 모든 로봇이 파괴되어 플레이어가 미로 당 보너스 (로봇 당 10 포인트)를 얻습니다. 이 게임은 65,536 개의 객실 (256x256 격자)을 가지고 있지만, 난수 생성의 한계로 인해 1024 개 미만의 미로 레이아웃 (876 개)이 있습니다.
유니버설 리서치 랩 (스턴 일렉트론 (Stern Electronics)의 한 부문)의 직원 인 앨런 맥닐 (Alan McNeil)은 흑백 비디오 게임과 관련된 꿈의 밤을 보냈다. BASIC 게임 Robots (영국의 Daleks)에서 많이 빌린이 꿈은 Fred Saberhagen의 Berserker 공상 과학 소설 시리즈의 이름을 따서 명명 된 Berzerk의 기초가되었습니다.
"Evil Otto"는 McNeil의 전 고용주 인 Dave Nutting Associates의 보안 책임자 인 Dave Otto의 이름을 따서 명명되었습니다. 맥닐 (McNeil)에 따르면 오토는 "너를 씹어 먹는 동안 미소 짓는다"고 말했다. 그는 또한 McNeil과 그의 동료 직원들을 정오 시간의 점심 식사를 시행하고 모든 객실에 "아름다운"음악을 보내기 위해 건물에서 잠글 것입니다.
흑백 게임에 대한 아이디어는 컬러 게임 Defender가 같은 해 초에 상당한 성공을 거두었을 때 포기되었습니다. 그 시점에서 Stern은 Berzerk에 컬러 오버레이 보드를 사용하기로 결정했습니다. 빠른 전환이 이루어졌으며 초기 버전을 제외한 모든 버전이 컬러 CRT 디스플레이와 함께 제공되었습니다. 이 게임은 시카고 싱글 바에서 일반 출시되기 전에 성공적으로 시판되었습니다.
Publication date 1980
Topics arcade, stern, stern electronics, maze, shooter, speech, Berzerk Franchise
Berzerk is a multi-directional shooter video arcade game, released in 1980 by Stern Electronics of Chicago.
The player controls a green stick man. Using a joystick and a firing button that activates a laser-like weapon, the player navigates a simple maze filled with many robots, who fire lasers back at the player character. A player can be killed by being shot, by running into a robot or an exploding robot, coming into contact with the electrified walls of the maze itself, or by being touched by the player's nemesis, Evil Otto.
The function of Evil Otto, represented by a bouncing smiley face, is to quicken the pace of the game. Otto is unusual, with regard to games of the period, in that there is no way to kill him. Otto can go through walls with impunity and is attracted to the player character. If robots remain in the maze Otto moves slowly, about half as fast as the humanoid, but he speeds up to match the humanoid's speed once all the robots are killed. Evil Otto moves exactly the same speed as the player going left and right but he can move faster than the player going up and down; thus, no matter how close Otto is, the player can escape as long as they can avoid moving straight up or down.
The player advances by escaping from the maze through an opening in the far wall. Each robot destroyed is worth 50 points. Ideally, all the robots in the current maze have been destroyed before the player escapes, thus gaining the player a per-maze bonus (ten points per robot). The game has 65,536 rooms (256x256 grid), but due to limitations of the random number generation there are fewer than 1024 maze layouts (876 unique).
Alan McNeil, an employee of Universal Research Laboratories (a division of Stern Electronics), had a dream one night involving a black-and-white video game in which he had to fight robots. This dream, with heavy borrowing from the BASIC game Robots (Daleks in the UK), was the basis for Berzerk, which was named for Fred Saberhagen's Berserker series of science fiction novels.
"Evil Otto" was named after Dave Otto, security chief at McNeil's former employer Dave Nutting Associates. According to McNeil, Otto would, "[smile] while he chewed you out." He would also lock McNeil and his fellow employees out of the building to enforce a noon-hour lunch, as well as piping "beautiful" music into every room.
The idea for a black-and-white game was abandoned when the color game Defender was released earlier the same year to significant success. At that point Stern decided to use a color overlay board for Berzerk. A quick conversion was made, and all but the earliest versions of the game shipped with a color CRT display. The game was test-marketed successfully at a Chicago singles bar before general release.
The player controls a green stick man. Using a joystick and a firing button that activates a laser-like weapon, the player navigates a simple maze filled with many robots, who fire lasers back at the player character. A player can be killed by being shot, by running into a robot or an exploding robot, coming into contact with the electrified walls of the maze itself, or by being touched by the player's nemesis, Evil Otto.
The function of Evil Otto, represented by a bouncing smiley face, is to quicken the pace of the game. Otto is unusual, with regard to games of the period, in that there is no way to kill him. Otto can go through walls with impunity and is attracted to the player character. If robots remain in the maze Otto moves slowly, about half as fast as the humanoid, but he speeds up to match the humanoid's speed once all the robots are killed. Evil Otto moves exactly the same speed as the player going left and right but he can move faster than the player going up and down; thus, no matter how close Otto is, the player can escape as long as they can avoid moving straight up or down.
The player advances by escaping from the maze through an opening in the far wall. Each robot destroyed is worth 50 points. Ideally, all the robots in the current maze have been destroyed before the player escapes, thus gaining the player a per-maze bonus (ten points per robot). The game has 65,536 rooms (256x256 grid), but due to limitations of the random number generation there are fewer than 1024 maze layouts (876 unique).
Alan McNeil, an employee of Universal Research Laboratories (a division of Stern Electronics), had a dream one night involving a black-and-white video game in which he had to fight robots. This dream, with heavy borrowing from the BASIC game Robots (Daleks in the UK), was the basis for Berzerk, which was named for Fred Saberhagen's Berserker series of science fiction novels.
"Evil Otto" was named after Dave Otto, security chief at McNeil's former employer Dave Nutting Associates. According to McNeil, Otto would, "[smile] while he chewed you out." He would also lock McNeil and his fellow employees out of the building to enforce a noon-hour lunch, as well as piping "beautiful" music into every room.
The idea for a black-and-white game was abandoned when the color game Defender was released earlier the same year to significant success. At that point Stern decided to use a color overlay board for Berzerk. A quick conversion was made, and all but the earliest versions of the game shipped with a color CRT display. The game was test-marketed successfully at a Chicago singles bar before general release.
1980年発行
トピックアーケード、船尾、船尾電子、迷路、シューティングゲーム、スピーチ、Berzerk Franchise
BerzerkはシカゴのStern Electronicsによって1980年にリリースされた多方向の射手ビデオアーケードゲームです。
プレイヤーは緑の棒人間をコントロールします。ジョイスティックとレーザーのような武器を起動する発射ボタンを使用して、プレーヤーはプレイヤーキャラクターにレーザーを発射する多くのロボットで満たされた単純な迷路をナビゲートします。プレイヤーは、射撃やロボットや爆発ロボットへの飛び込み、迷路自体の電化壁との接触、またはプレイヤーの敵対であるネイシスEvil Ottoの接触によって殺される可能性があります。
バウンスするスマイルな顔で表されるEvil Ottoの機能は、ゲームのペースを速めることです。オットーは、彼を殺す方法がないという点で、時代の試合に関しては珍しいです。オットーは無断で壁を通り抜けることができ、選手キャラクターに引き付けられる。ロボットが迷路に残っていると、オットーはゆっくり動いて、ヒューマノイドの半分ほど速いですが、すべてのロボットが殺されると、ヒューマノイドのスピードに合わせてスピードアップします。 Evil Ottoは、プレイヤーが左右に動くのとまったく同じ速度で動きますが、プレイヤーが上下に動くよりも速く動くことができます。したがって、オットーがどんなに近くにあっても、プレイヤーはまっすぐ上下に移動することを避けることができれば、エスケープすることができます。
プレイヤーは遠くの壁の開口部から迷路を抜けて前進します。破壊された各ロボットは50ポイントの価値があります。理想的には、現在の迷路内のすべてのロボットは、プレイヤーがエスケープする前に破壊されているため、プレイヤーは1つの迷路ごとのボーナス(1ロボットにつき10ポイント)を得ることができます。ゲームは65,536部屋(256x256グリッド)を持っていますが、乱数生成の限界のため1024個以下の迷路レイアウト(ユニーク876)があります。
ユニバーサル・リサーチ・ラボラトリーズ(Stern Electronicsの一部門)の従業員であるAlan McNeil氏は、ロボットと戦わなければならない白黒ビデオゲームを含む夢の夜を夢見ていました。この夢は、BASICのゲームRobots(英国のDaleks)からの大量の借用で、Fred SaberhagenのBerserkerシリーズの科学小説小説に命名されたBerzerkの基礎となりました。
「Evil Otto」はMcNeilの以前の雇用主であったDave Nutting Associatesのセキュリティー責任者Dave Ottoにちなんで命名されました。マクニールによれば、オットーは、「笑顔であなたを噛んでいる間に」と言います。彼はまた、McNeilと彼の従業員を建物から拘束し、昼休みのランチを施行し、すべての部屋に「美しい」音楽を配管します。
カラーゲームのディフェンダーが同じ年にかなり早くリリースされたときに、白黒ゲームのアイデアは放棄されました。その時点でSternはBerzerkのカラーオーバーレイボードを使用することに決めました。迅速な変換が行われ、初期のバージョンを除くすべてのバージョンにはカラーCRTディスプレイが付属していました。試合はシカゴのシングルスバーで一般発売前にテスト販売されました。
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