출판 일 1985
Indiana Jones와 The Doom of Temple은 1984 년 아타리 게임스가 개발 및 출판 한 액션 아케이드 게임으로, 인디애나 존스 프랜차이즈의 두 번째 영화 인 1984 년 영화에 기반을두고 있습니다. 인디아나 존스 (Indiana Jones)의 해리슨 포드 (Harrison Ford)와 몰라 램 (Mola Ram)의 암리시 푸리 (Amrish Puri)의 음성 클립, 영화의 존 윌리암스 (John Williams)의 음악을 포함한 디지털화 된 연설을 포함하는 최초의 아타리 시스템 1 아케이드 게임이기도합니다.
게임 플레이
플레이어는 자신의 상표 채찍으로 만 무장 한 악의 Thuggee 컬트의 은신처에 침투하면서 인디애나 존스의 역할을 맡습니다. 플레이어의 궁극적 인 목표는 컬트가 노예로 납치 한 어린이를 석방하고 "Sankara Stones"로 알려진 도난 유물을 회수하고 직함에서 벗어나게하는 것입니다. 둠 오브 템플 오브 템플 오브 게임 플레이를 통해 Indy는 한 번 명중하면 (적군이나 다른 위험 요소와의 신체 접촉을 유지하는) 생명력을 잃거나 너무 멀리 떨어져서 걷기 쉬운 표면으로 떨어집니다.
Indy가 다른 운명에 굴복 한 후 수많은 메시지가 화면에 표시됩니다 (처음에만 나타납니다). 예 : Thuggee에 잡히면 메시지가 "Thuggee guard를 채찍질합니다!" 또는 그가 너무 멀리 떨어지면 그것은 "길 위에서 발을 조심하십시오!"
난이도를 선택하면 처음에는 3 단계로 구성된 게임을 시작합니다. 각 단계는 영화의 특정 장면을 기반으로합니다.
1 단계 : 지하 광산
첫 번째 레벨은 Thuggees의 지하 광산에서 발생합니다. 산악 봉우리와 컨베이어 벨트를 건너 인디는 광산 주변에 아이들을 붙잡고 자신의 채찍으로 자물쇠를 부리는 가두리를 찾아야합니다. 채찍은 Indy의 방위의 유일한 수단이기도합니다. 광산 주변에 떠있는 범인 배트를 파괴하는 동안, 그는 추격하는 Thuggee 경비원 만 기절시킵니다. 그러나이 적들은 용암 구덩이와 불타는 가솔린 캔과 같은 위험한 것들을 두 드릴 수 있습니다.
인디가 어린이 구출을 지연 시키거나 한 지역에 너무 오래 머무르면, Thuggee의 리더 인 Mola Ram이 나타나서 불타는듯한 마음을 터트립니다. 심장은 휘저어 질 수도 있지만, 플레이어가 행동을 취할 때까지 Mola Ram은 계속 나타납니다.
Indy가 카트를 동반 한 광산 축에 도달하면 레벨이 종료됩니다. 모든 어린이를 해방하지 않고 레벨을 완료 할 경우 벌금이 부과되지 않지만 보너스는 지급되지 않습니다.
2 단계 : Minecart Chase
두 번째 단계에서, 인디는 성전 입구로가는 고속 경주에서 미니 카트를 타고 가야합니다. 그는 트랙을 따라 미니 카트를 적절히 기울여 막 다른 골목을 놓치지 않도록해야합니다. 그는 또한 자신의 카트와 충돌하도록 강제하는 Thuggee 경비원이 통제하는 카트를 앞지르거나 뒤집어 야합니다.
Indy가 궤적의 끝 부분에 도달 할 때 레벨이 끝납니다. 브레이크를 걸려면 Indy가 컴퓨터가 사원 입구에 도달하면 자동으로 수행 할 수있는 카트를 늦춰야합니다. 그러나 인디는 제동을하는 동안 채찍을 사용할 수 없으며 적 카트가 걸리는 경우 카트가 여전히 충돌 위험에 처해 있습니다. 플레이어가 "채찍"버튼을 빠르게 누르면 빠를 인디가 카트를 빠져 나옵니다. 적이 적에게 충돌하기 전에 할 수 있다면 게임은 "CLOSE CALL, INDY!"를 발표하고 보너스 포인트를 보냅니다.
3 단계 : 성전
세 번째 단계는 하나의 산 카라 스톤 (Sankara Stone)이 보관 된 칼리 (Kali) 사원에서 일어난다. 부비 트랩, 경비원, 몰라 램을 피하면서 인디는 돌을 복구해야하며 칼리의 동상 아래 4 개의 문 중 하나를 통해 탈출해야합니다.
3 개의 스 카카라 스톤이 모두 회복 될 때까지이 세 단계를 거쳐 게임이 반복됩니다. 플레이어는 네 번째로 처음 두 레벨을 지나쳐야합니다. 그 후에 사원 레벨이 다리 레벨로 대체됩니다.
네 번째 수준 : 다리
좁은 다리를 건너면 인디의 움직임은 2 차원에서 왼쪽 - 오른쪽으로 축소됩니다. 다리의 한쪽 끝에서, Thuggee 경비원은 Indy에 도달하려고 시도합니다. 반대편에서, Mola Ram은 가속하는 속도로 불타는듯한 마음을 던지기를 기다립니다. Indy는 단 하나 생활의 경간 도중 교량을 안전하게 건너야한다; 그가 다리 끝에있는 도난당한 Sankara Stone에 도달 할 수 있다면, 영화는 그 영화의 절정과 비슷한 장면으로 들어갈 것입니다. Indy가 다리를지지하는 로프를 자르고, Mola Ram을 그의 죽음으로 보낸다. Willie와 Short Round에 도착하십시오. 플레이어가 자신을 향해 밀고 채찍질하면 보너스가 주어집니다.
Publication date 1985
Indiana Jones and The Temple of Doom is a 1985 action arcade game developed and published by Atari Games, based on the 1984 film of the same name, the second film in the Indiana Jones franchise. It is also the first Atari System 1 arcade game to include digitized speech, including voice clips of Harrison Ford as Indiana Jones and Amrish Puri as Mola Ram, as well as John Williams' music from the film.
Gameplay
The player assumes the role of Indiana Jones as he infiltrates the lair of the evil Thuggee cult, armed only with his trademark whip. The player's ultimate goal is to free the children the cult has kidnapped as slaves, recover the stolen relics known as "Sankara Stones," and escape from the titular temple. Throughout Temple of Doom's several modes of gameplay, Indy loses a life if hit once (sustaining physical contact with enemies or other hazards), or from falling onto a walkable surface from too far a height.
Numerous on-screen messages appear following Indy succumbing to different fates (only on the first times.) Examples: If he's caught by a Thuggee, the message is, "Whip the Thuggee guards!" or if he falls too far it's, "Watch your feet on the paths!"
After choosing a difficulty level, the player begins the game, initially composed of three levels, each based on specific scenes from the film.
First level: Subterranean Mines
The first level takes place within the Thuggees' subterranean mines. Crossing mountainous peaks and conveyor belts, Indy must find the cages that hold children around the mine, and destroy their locks with his whip. The whip also serves as Indy's only means of defense; while it destroys the killer bats that float around the mines, it only stuns the Thuggee guards that chase after him. However, these enemies can be knocked into such hazards as lava pits and flaming gasoline cans, which will dispose of them permanently.
If Indy delays in rescuing children, or remains in one area for too long, Thuggee leader Mola Ram will appear and throw a flaming heart at him. The heart may be whipped away, but Mola Ram will continue to reappear until the player takes action.
The level ends when Indy reaches a mine shaft accompanied by a cart. Though there is no penalty for completing the level without freeing all of the children, no bonus will be awarded.
Second level: Minecart Chase
In the second level, Indy must ride the minecart in a high-speed race to the temple's entrance. He must avoid dead ends and missing rails by tilting his minecart along the tracks appropriately; he must also outrun or overturn carts controlled by Thuggee guards, who force themselves into collisions with his cart.
The level ends when Indy reaches the end of the track unscathed. In order to brake, Indy must slow the cart, which the computer will perform automatically as it reaches the temple entrance. However, Indy cannot use his whip while braking, and his cart is still in danger of crashing if an enemy cart catches up. The faster the player presses the "whip" button, the faster Indy will exit the cart; if he can do so moments before an enemy crashes into him, the game will announce "CLOSE CALL, INDY!", and award bonus points.
Third level: The Temple
The third level takes place in the Temple of Kali, where a single Sankara Stone is kept. While avoiding booby traps, guards and Mola Ram, Indy must recover the Stone and escape through one of four doors below the statue of Kali.
The game repeats through these three levels until all three Sankara Stones are recovered; the player must then traverse the first two levels a fourth time, after which the temple level is replaced by a bridge level.
Fourth level: The Bridge
Crossing a narrow bridge, Indy's movement is reduced from two dimensions to one — left to right. From one end of the bridge, Thuggee guards will run across in an attempt to reach Indy. At the opposite end, Mola Ram awaits, throwing flaming hearts with increasing speed. Indy must cross the bridge safely within the span of a single life; if he can reach the stolen Sankara Stone at the end of the bridge, the game will enter a cut scene similar to the climax of the film: Indy cuts the ropes supporting the bridge, sending Mola Ram to his death as Indy climbs to safety to reach Willie and Short Round. A bonus is given if the player pushes towards them and whips.
Gameplay
The player assumes the role of Indiana Jones as he infiltrates the lair of the evil Thuggee cult, armed only with his trademark whip. The player's ultimate goal is to free the children the cult has kidnapped as slaves, recover the stolen relics known as "Sankara Stones," and escape from the titular temple. Throughout Temple of Doom's several modes of gameplay, Indy loses a life if hit once (sustaining physical contact with enemies or other hazards), or from falling onto a walkable surface from too far a height.
Numerous on-screen messages appear following Indy succumbing to different fates (only on the first times.) Examples: If he's caught by a Thuggee, the message is, "Whip the Thuggee guards!" or if he falls too far it's, "Watch your feet on the paths!"
After choosing a difficulty level, the player begins the game, initially composed of three levels, each based on specific scenes from the film.
First level: Subterranean Mines
The first level takes place within the Thuggees' subterranean mines. Crossing mountainous peaks and conveyor belts, Indy must find the cages that hold children around the mine, and destroy their locks with his whip. The whip also serves as Indy's only means of defense; while it destroys the killer bats that float around the mines, it only stuns the Thuggee guards that chase after him. However, these enemies can be knocked into such hazards as lava pits and flaming gasoline cans, which will dispose of them permanently.
If Indy delays in rescuing children, or remains in one area for too long, Thuggee leader Mola Ram will appear and throw a flaming heart at him. The heart may be whipped away, but Mola Ram will continue to reappear until the player takes action.
The level ends when Indy reaches a mine shaft accompanied by a cart. Though there is no penalty for completing the level without freeing all of the children, no bonus will be awarded.
Second level: Minecart Chase
In the second level, Indy must ride the minecart in a high-speed race to the temple's entrance. He must avoid dead ends and missing rails by tilting his minecart along the tracks appropriately; he must also outrun or overturn carts controlled by Thuggee guards, who force themselves into collisions with his cart.
The level ends when Indy reaches the end of the track unscathed. In order to brake, Indy must slow the cart, which the computer will perform automatically as it reaches the temple entrance. However, Indy cannot use his whip while braking, and his cart is still in danger of crashing if an enemy cart catches up. The faster the player presses the "whip" button, the faster Indy will exit the cart; if he can do so moments before an enemy crashes into him, the game will announce "CLOSE CALL, INDY!", and award bonus points.
Third level: The Temple
The third level takes place in the Temple of Kali, where a single Sankara Stone is kept. While avoiding booby traps, guards and Mola Ram, Indy must recover the Stone and escape through one of four doors below the statue of Kali.
The game repeats through these three levels until all three Sankara Stones are recovered; the player must then traverse the first two levels a fourth time, after which the temple level is replaced by a bridge level.
Fourth level: The Bridge
Crossing a narrow bridge, Indy's movement is reduced from two dimensions to one — left to right. From one end of the bridge, Thuggee guards will run across in an attempt to reach Indy. At the opposite end, Mola Ram awaits, throwing flaming hearts with increasing speed. Indy must cross the bridge safely within the span of a single life; if he can reach the stolen Sankara Stone at the end of the bridge, the game will enter a cut scene similar to the climax of the film: Indy cuts the ropes supporting the bridge, sending Mola Ram to his death as Indy climbs to safety to reach Willie and Short Round. A bonus is given if the player pushes towards them and whips.
1985年発行
インディアナジョーンズとドンムスの寺院は1984年の同じ名前の映画、インディアナジョーンズフランチャイズの第二の映画に基づいて、Atari Gamesによって開発され出版された1985年のアクションアーケードゲームです。また、Atari System 1のアーケードゲームとしては、インディアナジョーンズのハリソンフォード、モーララムのアムリッシュプーリのボイスクリップ、映画のジョン・ウィリアムズの音楽を含むデジタル化されたスピーチが含まれています。
ゲームプレイ
プレイヤーはインディアナ・ジョーンズの役割を引き受け、彼のトレードマークの鞭でしか武装していない悪党Thuggeeカルトの隠れ家に潜入します。プレイヤーの最終目標は、カルトが奴隷として誘拐された子どもたちを解放し、「サンカラストーンズ」として知られる盗まれた遺物を回収し、その寺院から脱出することです。 Doomのいくつかのゲームプレイモードでは、一度命中すれば(敵や他の危険との物理的な接触を維持する)、あまりにも高いところから歩くことができます。
Indyが異なる運命に屈した後、数多くのオンスクリーンメッセージが表示されます(初めての時のみ)。例:Thuggeeに捕まった場合、メッセージは「Thuggee警備員を倒す!」です。または彼があまりにも遠くに落ちるなら、それは "あなたの足を道で見てください!"
難易度を選択した後、最初に3レベルから構成されたゲームが開始され、それぞれが映画の特定のシーンに基づいています。
第1レベル:地下鉱山
第1レベルはThuggeesの地下鉱山内で行われます。山岳地帯の山とコンベアベルトを越えて、インディは鉱山の周りに子供を抱えている檻を見つけ、自分の鞭でロックを破壊しなければなりません。この鞭打ちはIndyの唯一の防御手段としても機能する。それは鉱山の周りに浮かぶキラーのコウモリを破壊しますが、それは彼を追いかけるThuggeeガードを驚かせるだけです。しかし、これらの敵は、溶岩穴や燃えるガソリン缶のような危険にさらされ、永久に処分されます。
インディが子供を救出するのを遅らせるか、あまりに長い間、ある地域に残っていると、ThuggeeのリーダーMola Ramが現れ、彼に炎の心を投げつけます。心臓は鞭打ちされるかもしれませんが、プレイヤーが行動を起こすまでモララムは再び現れます。
Indyがカートを伴った鉱山のシャフトに達するとレベルが終了します。すべての子供を解放せずにレベルを完了するためのペナルティはありませんが、ボーナスは授与されません。
第2レベル:Minecart Chase
第二のレベルでは、インディは、神殿の入り口への高速レースでミニキャットに乗る必要があります。彼は、トラックに沿ってミニカードを適切に傾斜させることによって、デッドエンドやレールの紛失を避けなければなりません。彼はまた、自分のカートと衝突するように強制するThuggeeガードによって制御されたカートを抜いたり、逆転させなければならない。
Indyがトラックの終わりに無傷に達するとレベルが終了します。ブレーキをかけるには、コンピュータが寺院の入り口に達すると自動的にコンピュータが実行するカートを遅くする必要があります。しかし、インディは制動中に彼の鞭を使うことができず、敵のカートが追いつくと、彼のカートはまだクラッシュする危険があります。プレイヤーが「鞭」ボタンを押す速度が速ければ速いほど、より速いインディはカートを出るでしょう。敵が彼にクラッシュする前に彼が瞬間を行うことができれば、ゲームは "CLOSE CALL、INDY!"とボーナスポイントを獲得すると発表します。
第3レベル:寺院
3番目のレベルは、1つのSankara Stoneが保管されているKaliの寺院で行われます。ブービートラップ、ガード、Mola Ramを避けながら、インディは石を回収し、カリの像の下の4つのドアの1つを通って脱出する必要があります。
3つのサンカラ石がすべて回復するまで、これらの3つのレベルでゲームが繰り返されます。プレイヤーは4回目に最初の2つのレベルを通過しなければなりません。その後、テンプルレベルはブリッジレベルに置き換えられます。
第4レベル:橋
狭い橋を渡ると、インディの動きは2次元から1つ左に減少します。橋の片端から、Thuggee警備員はインディに達するために横断して走ります。反対側のMola Ramは、スピードを上げて燃える心を吹き飛ばしています。インディは一生の間に橋を安全に越えなければなりません。彼は橋の終わりに盗まれたサンカラストーンに達することができれば、映画はその映画のクライマックスに似たカットシーンに入るでしょう:インディは橋を支えるロープを切って、モララムを彼の死に送りますウィリーとショートラウンドに達する。プレーヤーがそれらに向かってプッシュし、鞭を打てば、ボーナスが与えられます。
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